8 Reasons to Love the New Blender 2.79

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Just like in the jump from 2.4x to 2.5x, the 2.8x series of Blender will once again feature larger modifications of the interface and big changes under the hood. That is also the reason why the 2.79 release took so long. It is supposed to be both stable and rich in long-awaited production features. Not only does it bring more than 700 bugfixes and 22 new addons but also...

#1 Faster Rendering with Denoiser for Cycles

With the new denoiser, a still render in Cycles can get away with way less samples than before, leading to a drastic reduction in render times. In animations you might get some flicker, though a remedy for that is planned for a future release of Blender.

Before denoising...

After denoising... (render by The Pixelary)

#2 The New Shadow Catcher

The new shadow catcher for Cycles allows you to easily integrate CG elements with real life footage. It creates a material that only receives shadows and is transparent otherwise.

Shadow catcher for compositing (render by Nazg-gul).

#3 Principled BSDF

The new Principled BSDF for Cycles is also known as the "Disney Shader“ because it was originally based off of a paper by Pixar. It‘s just one node that can be used for a vast array of materials and allows you to quickly use PBR textures without any hacks.

Texture compatibility with Substance Painter (render by Julian Perez)

Texture compatibility with Substance Painter (render by Julian Perez)

Chart of Principled BSDF input parameters (courtesy of Brecht)

#4 OpenCL improvements

AMD users, rejoice! Cycles now has support for volumetrics, SSS, and optimized transparent shadows when using the OpenCL backend. Among many other fixes you will now also see the tiles when rendering. Plus, further optimizations have resulted in a huge speed boost.

OpenCL render time comparison with previous release

OpenCL render time comparison with previous release

#5 Ships with Filmic

Blender 2.79 ships Troy Sobotka‘s infamous Filmic color management configuration, which allows you to see your rendering in the ACES colorspace with film-like desaturation of colors when brightness increases. This is a must-have when lighting a scene that is supposed to be photorealistic.

Blender's default color management compared to Filmic (render by The Pixelary)

Can't spot the difference right away? Check out our free lesson on what Filmic is and how to use it. 

#6 Grease Pencil Interpolation

The Grease Pencil has a number of new enhancements, including interpolation between frames. You can use the standard interpolation curves available in Blender or even your own custom curve!

A bouncing ball animation can be generated from only 5 frames!

#7 Surface Deform Modifier

The surface deform modifier can be used to deform one surface using another one. For example, you can use it to apply a cloth simulation from a low-res proxy to a more detailed mesh.

Luca Rood shows off his new modifier in this quick video:


#8 Alembic Improvements

The support of the Alembic file format for data exchange between 3D applications has been greatly improved, allowing Blender to talk more fluently to the rest of the CG world.

Hands on Demo

For more 2.79 goodness, CG Cookie members can check out our recent livestream where Kent and Lampel explore the exciting new features:

Which are you most excited about? Let us know below!

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    diaoheyhey

    Good article!

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    emptym

    Wow! I'm excited to try it out!

  • f
    fredrgy

    Great, this version do not leave aside AMD'users.

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    Allan V Carvalho Silva

    only one reason is enough

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    Laura Mardan

    Lots of new features to check out and explore, sweet :)

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    Nestor Arellano

    Great article. I read it while downloading Blender 2.79. :D

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    Dan Wandin

    I'm just excited that it's finally out!

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    Clint Rogers

    The grease pencil has gotten WAAAAY better (the input smoothing probably still needs a little TLC, though).

    They're almost at the point where we can mix 2D and 3D seamlessly without a second app.

    It also seems as if Blender Internal is a little faster, too (I still find it a little easier to use for non-photorealistic work).

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    ohem

    w welltheresyerproblem In a way we already can ( https://www.youtube.com/watch?v=yhGjCzxJV3E ), applying it to Blender pragmatically is what I'm waiting for.

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