• t
    thoefer

    Definately Kent, you do a great job with teaching. Live as well as in all your tutorials. Thumbs up!

  • Matthew Ullrey(ullreym)

    She says, "just call me Krispy Kreme."

  • Omar Domenech(dostovel)

    Netflix tutorial section, wait for it

  • Kent Trammell(theluthier)

    ullreym You're a bold man haha. Let me know if she glazes over or finds them entertaining 😅

  • Omar Domenech(dostovel)

    You're too hard on yourself, the streams go really really fine, always

  • Matthew Ullrey(ullreym)

    I'm going to ask my wife if she wants to stay home and watch tutorials with me.... see what she says.

  • Kent Trammell(theluthier)

    Always a pleasure, Omar 👋

  • Kent Trammell(theluthier)

    Ok, I'll lock up. Thanks for the sandwiches, lemonade, and pizza. Best class room situation ever

  • Omar Domenech(dostovel)

    I'm off, thanks for the stream Kent

  • Kent Trammell(theluthier)

    Heh always practice safe art indeed!

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling