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Alpha Scales [UPDATE] Final

UPDATE: re-rendered high-res version This is a dragon bust inspired by David Revoy’s early concept artwork of Sintel and Scales (http://bit.ly/1nqT0dE). Everything is sculpted, textured and rendered in Blender with the Cycles render engine. I made it in five intense days with the BlenderGuru Character Concept Contest in mind. I originally planned to make hair for it, but I’m not that strong in particle hair, so this version has none. This is also an attempt to find my own style in modeling and texturing, this one focusing on improving my workflow in making textures. Shoutout to Max Puliero and his videos (http://cghub.com/images/view/837621/) teaching me new methods of using Blender ! Final compositing and adjustments made in Photoshop. http://blenderartists.org/forum/showthread.php?330365-Alpha-Scales
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