Welcome to the "Introduction to Motion Graphics" course, a designed journey for Blender artists transitioning from beginners to intermediate levels.
With fourteen lessons, some extending into multi-part modules, this course is structured to teach and immerse you in the practical aspects of motion graphics creation using Blender.
I'm providing a startup file and a project files folder available for download for Premium Members, ensuring you can follow along from exactly where I begin.
Whether you're picking up from the "start here" marker or diving into specific lesson exports, the resources are structured to cater to your individual pace and preference.
These courses should help you get up to speed in no time.
Starting with the innovative "box method," you'll learn to construct scenes that loop, ensuring a continuous flow without visible breaks.
This approach emphasizes two primary applications: creating detailed surface effects and leveraging materials as powerful tools for generating visually compelling patterns.
Learn to create patterns with procedural materials. This lesson introduces advanced concepts such as masking and distorting existing patterns.
This is our first dive into geometry nodes. You will learn a simple setup that gives you a lot of creative flexibility.
This lesson builds off of the previous lesson. It takes what we just learned and takes it a lot further to show the potential of geometry nodes.
We will proceudrally make a realistic pain material. This lesson will teach you how this process can yield a wide variety of materials, setting you up for the materials we will make in later lessons.
This lesson is another big geometry nodes lesson. We will learn how to delete geometry procedurally, make a plexus-inspired pattern, and a very detailed and animated scifi material.
This lesson will show you how to create animatable patterns in the shader editor and align them to form a grid pattern. We will learn a very powerful looping technique for using procedural patterns.
The previous lesson set us up for this one. This entire lesson is procedural from the displacement to the pattern that makes the hills. This is a very dense lesson.
We will learn everything about how to use the text tool. Then we will take that and show how materials can enhance the text geometry. We will also learn how to customize our keyframes for better motion.
Rendered entirely in Eevee, we will learn how to manipulate volume to create space clouds, a simple geometry nodes particle system, and how to make looping camera shake.
This is a fun one, we will be making a kinetic animation that allows the spheres to roll around and loop the camera on a new axis we haven't done yet in the course.
This is the BIG geometry nodes scene to finalize the course. We will be building an entire environment in geometry nodes and using the kinetic principles to get the ball to roll around. This lesson uses bits of almost every lesson in this course!
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I personally loved the course, crunchable sessions with each time a fascination result. After some lessons, patterns arise, and you start to get a grip on a good foundation. A lot of room to discover new ways, based on the foundational knowledge learned in this course.
Being new to motion graphics, I'm happy to have this as my first course :-). Well done Nathan, thank you very much for sharing your valuable knowledge.