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Vespa Game Model Final

Phew! One semester down, more to go! This was our final in my hardsurface class, a Vespa! The budget was originally 18k-20k triangles, but the professor increased it to 35k. However, I had already moved on to the UV unwrapping stage, sooo... This is it lol. I love that prof, but he's definitely one of those profs that doesn't explain why certain things should be this way very well. It's like he's so used to working with people that knew what to do that he's forgotten how to be beginner-friendly. He's one hell of an artist, though, so it's good to try to listen to what he says and decipher it. Things I would like to have done differently: Used some more of the new budget towards the bolt geometry and not have those items baked. A better understanding of what maps to bake out to get a closer result from materials More guidance on what details are best for a normal map and what is best for actual geometry. Well, next semester is suppose to be even more intense with a different prof who explains the why of everything, so let's see how that works. Forward!
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