Maintaining Visual Consistency Between Blender Cycles & Unreal Engine


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  • Software: Blender 2.79
  • Difficulty:

Don't Get Surprised When Exporting

You know when you work really hard in Blender to create an amazing game asset, but when you export to a game engine like Unreal it doesn't look the same? That's a common workflow frustration that can be remedied.

When creating game assets with Blender for use in Unreal it's ideal to maintain visual fidelity between both applications. In this video, Tom Wright demonstrates how to establish such visual fidelity by exporting built-in Unreal assets and setting them up with Blender's Cycles render engine.

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Digital artist and member of the CG Cookie crew! Every day I teach/learn stuff in the wide world of computer graphics. I've been doing digital art professionally for the past 8 years, from feature films to major amusement park rides to TV commercials to CGC edu. When I'm not on the computer, I'm building real life stuff...or playing my Switch.